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AKA Monkey the Human

Javier Fernandez

Game Designer / Artist

I am a Game Designer and Developer with over 10 years of experience across multiple creative disciplines including fine arts, advertising, and video production.

I am currently working as a Game Designer at a narrative-driven horror game.

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My work 🐵

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Stuck in the Present

Gameplay Design / Narrative Design / Unity Development

Studio

Stuck in the Present is a narrative-driven, 3D side-scroller psychological-horror game. It is a single player title that focuses on two Filipino immigrants navigating an abandoned subway system filled with horrors from their pasts.

DuskWave Arts

Game Designer/Developer

September 2023

Date

Role

Being a narrative-driven game, most of my work is focused on

Narrative Design
          & Visual storytelling
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Planning of the narrative

Implementation in Unity

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Demo & Game trailer

We storyboarded the entire narrative to secure stakeholder buy-in and align the team. The use of storyboards to plan the game was my initiative, and it became a crucial part of our development process.

Using the company’s narrative and visual scripting tools, I implemented the scenes in Unity. We collaborated closely with the writers, adjusting the triggers and timing to fine-tune the pacing and blocking.

I produced the Demo and Trailer for a submission to the Independent Games Festival. Testing, bugfixing and Narrative alignment were crucial tasks to achive this milestone.

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Fusewave

Gameplay Desing / Unity Development

Studio

Fusewave is a music creation adventure set in a cozy retro-futuristic world, where anthropomorphic animals live in a fragmented society built on the remnants of a lost civilization.

I was the lead developer for this game. I created a system for music production throught gameplay combined with rhythm game mechanics. 

Buskers

Game Designer/Developer

January 2023

Date

Role

Our goal was for the narrative to come across through

Music Creation Gameplay
& Environmental storytelling
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Modelling and Rigging

Level Design

Systems design 

I modeled the characters and 3D assets for the game. Finding the balance between the cozy atmosphere and the sci-fi aesthetic was a creative challenge.

I implemented the level design and environment art in the engine, once again working to balance the post-apocalyptic sci-fi elements with the requirements for gameplay progression.

I combined gameplay footage, concept art, and motion graphics to create a game trailer.

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Buskerville

Gameplay Desing / Unity Development

Studio

Buskerville is a story-driven mobile RPG where players learn how to make music. It was a venture project as part of my Master’s in Digital Media at the Centre for Digital Media in Vancouver.

This was my first game design project, and I had to learn Unity and Blender over the course of three months. A big part of it was presenting the pitch in order to get approved.

Buskers

Game Designer/Developer

September 2022

Date

Role

Our goal was to create a

Cozy musical adventure
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Unity development

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Branding and logo

Using visual scripting, I developed a prototype with the game’s core mechanics and a basic music production interface.

I created the branding and logo for the project.

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Creation of game trailer

I mixed gameplay footage, concept art, and motion graphics to create a game trailer.

Lets get to work!🐒

Call 

+1 778 513 1733

Email 

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